//==============================================================================
// pilum projectile_anim.txt
//==============================================================================

//==============================================================================
define Flame
{
	SetSelector
	{
		TechLogic none/Burning Pitch/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Spear
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Spear
			}
		}
	}
}

//==============================================================================
define Bite
{
	SetSelector
	{
		TechLogic none/Bite of the Shark
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX G Phobos Spear
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
				Visual Attachments A Javelin Thrown
				replaceTexture Attachments A Spear Standard/Attachments X Pilum Standard
				connect ATTACHPOINT Flame hotspot
				connect ATTACHPOINT Bite hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Javelin Thrown
				replaceTexture Attachments A Spear Standard/Attachments X Pilum Copper
				connect ATTACHPOINT Flame hotspot
				connect ATTACHPOINT Bite hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Javelin Thrown
				replaceTexture Attachments A Spear Standard/Attachments X Pilum Bronze
				connect ATTACHPOINT Flame hotspot
				connect ATTACHPOINT Bite hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Javelin Thrown
				replaceTexture Attachments A Spear Standard/Attachments X Pilum Iron
				connect ATTACHPOINT Flame hotspot
				connect ATTACHPOINT Bite hotspot
			}
		}
	}
}
